IFEM 90A354
ASMu3D.h
Go to the documentation of this file.
1// $Id$
2//==============================================================================
12//==============================================================================
13
14#ifndef _ASM_U3D_H
15#define _ASM_U3D_H
16
17#include "ASMLRSpline.h"
18#include "ASM3D.h"
19#include "BasisFunctionCache.h"
20#include "LRSpline/LRSpline.h"
21#include "ThreadGroups.h"
22#include <memory>
23
24class FiniteElement;
25
26namespace utl {
27 class Point;
28}
29
30namespace Go {
31 class SplineVolume;
32}
33
34namespace LR {
35 class LRSplineVolume;
36}
37
38
44class ASMu3D : public ASMLRSpline, public ASM3D
45{
46protected:
49 {
50 public:
54 BasisFunctionCache(const ASMu3D& pch, bool useBezier = true);
55
59 BasisFunctionCache(const BasisFunctionCache& cache, int b);
60
62 virtual ~BasisFunctionCache() = default;
63
64 protected:
66 bool internalInit() override;
67
72 BasisFunctionVals calculatePt(size_t el, size_t gp, bool reduced) const override;
73
81 const std::array<double,3>& du,
82 size_t el, size_t gp, bool reduced) const;
83
85 void calculateAll() override;
86
94
98
99 const ASMu3D& patch;
100
101 private:
103 bool setupQuadrature();
104 };
105
106public:
108 explicit ASMu3D(unsigned char n_f = 3);
110 ASMu3D(const ASMu3D& patch, unsigned char n_f = 0);
112 virtual ~ASMu3D() {}
113
115 virtual const LR::LRSplineVolume* getBasis(int basis = 1) const;
117 virtual LR::LRSplineVolume* getBasis(int basis = 1);
118
119
120 // Methods for model generation and refinement
121 // ===========================================
122
124 virtual bool read(std::istream&);
126 virtual bool write(std::ostream&, int) const;
127
131 virtual bool generateFEMTopology();
132
136 virtual void clear(bool retainGeometry = false);
137
143 virtual bool getElementCoordinates(Matrix& X, int iel,
144 bool forceItg = false) const;
145
149 virtual void getElmConnectivities(IntMat& neighs,
150 int basis = ASM::INTEGRATION_BASIS) const;
151
153 virtual IntMat getElmNodes(int basis) const;
154
158 virtual void getNodalCoordinates(Matrix& X, bool = false) const;
159
162 virtual Vec3 getCoord(size_t inod) const;
163
166 virtual bool updateCoords(const Vector& displ);
167
174 virtual void getBoundaryNodes(int lIndex, IntVec& nodes, int basis,
175 int, int orient, bool local) const;
176
184 virtual void getBoundary1Nodes(int lEdge, IntVec& nodes, int basis,
185 int orient, bool local,
186 bool open = false) const;
187
193 virtual int getCorner(int I, int J, int K, int basis) const;
194
199 virtual bool getOrder(int& p1, int& p2, int& p3) const;
200
202 virtual size_t getNoNodes(int basis = 0) const;
203
205 virtual size_t getNoProjectionNodes() const;
206
210 virtual bool uniformRefine(int dir, int nInsert);
215 virtual bool refine(int dir, const RealArray& xi);
219 virtual bool refine(const LR::RefineData& prm, Vectors& sol);
225 virtual bool raiseOrder(int ru, int rv, int rw, bool setOrder);
226
228 virtual bool createProjectionBasis(bool init);
229
231 virtual void setMinimumSize(double size) { vMin = size; }
234 virtual double getMinimumSize(int nrefinements) const;
238 virtual bool checkElementSize(int elmId, bool globalNum = true) const;
239
243 void copyRefinement(LR::LRSplineVolume* basis, int multiplicity = 1) const;
244
245
246 // Various methods for preprocessing of boundary conditions and patch topology
247 // ===========================================================================
248
255 virtual void constrainFace(int dir, bool open, int dof,
256 int code = 0, char basis = 1);
265 virtual size_t constrainFaceLocal(int dir, bool open, int dof, int code = 0,
266 bool project = false, char T1 = '\0');
267
274 virtual void constrainEdge(int lEdge, bool open, int dof,
275 int code = 0, char basis = 1);
276
292 virtual void constrainLine(int fdir, int ldir, double xi, int dof,
293 int code = 0, char basis = 1);
294
306 virtual void constrainCorner(int I, int J, int K, int dof,
307 int code = 0, char basis = 1);
320 virtual void constrainNode(double xi, double eta, double zeta, int dof,
321 int code = 0);
322
336 virtual bool connectPatch(int face, ASM3D& neighbor, int nface, int norient,
337 int = 0, bool coordCheck = true, int thick = 1);
338
339
340 // Methods for integration of finite element quantities.
341 // These are the main computational methods of the ASM class hierarchy.
342 // ====================================================================
343
345 virtual void getNoBouPoints(size_t& nPt, char ldim, char lindx);
346
351 virtual bool integrate(Integrand& integrand,
352 GlobalIntegral& glbInt, const TimeDomain& time);
353
359 virtual bool integrate(Integrand& integrand, int lIndex,
360 GlobalIntegral& glbInt, const TimeDomain& time);
361
367 virtual bool integrateEdge(Integrand& integrand, int lEdge,
368 GlobalIntegral& glbInt, const TimeDomain& time);
369
375 virtual bool diracPoint(Integrand& integrand, GlobalIntegral& glbInt,
376 const double* param, const Vec3& pval);
377
384 virtual bool updateDirichlet(const std::map<int,RealFunc*>& func,
385 const std::map<int,VecFunc*>& vfunc, double time,
386 const std::map<int,int>* g2l = nullptr,
387 bool tangent = false);
388
389 // Post-processing methods
390 // =======================
391
398 virtual int evalPoint(const double* xi, double* param, Vec3& X) const;
399
403 virtual int findElementContaining(const double* param) const;
404
409 virtual double findPoint(Vec3& X, double* param) const;
410
415 virtual bool getGridParameters(RealArray& prm, int dir, int nSegSpan) const;
416
421 virtual bool tesselate(ElementBlock& grid, const int* npe) const;
422
429 virtual bool evalSolution(Matrix& sField, const Vector& locSol,
430 const int* npe, int n_f, bool piola) const;
431
437 virtual bool evalSolution(Matrix& sField, const Vector& locSol,
438 const RealArray* gpar, bool = false,
439 int deriv = 0, int = 0) const;
440
446 virtual bool evalProjSolution(Matrix& sField, const Vector& locSol,
447 const int* npe, int n_f) const;
448
453 virtual bool evaluate(const FunctionBase* func, RealArray& vec,
454 int, double time) const;
455
470 virtual bool evalSolution(Matrix& sField, const IntegrandBase& integrand,
471 const int* npe, char project = '\0') const;
472
474 virtual bool separateProjectionBasis() const;
475
478 virtual Field* getProjectedField(const Vector& coefs) const;
479
482 virtual Fields* getProjectedFields(const Vector& coefs, size_t = 0) const;
483
485 void setOutputMaster(const ASMu3D* pch) { outputMaster = pch; }
487 virtual const ASMbase* getOutputMaster() const { return outputMaster; }
488
489protected:
492 {
493 LR::LRSplineVolume* lr;
494 LR::parameterEdge edg;
498 int dof;
499 int code;
500 int corners[4];
501
503 DirichletFace(LR::LRSplineVolume* sv, int dir,
504 int d = 0, int c = 0, int offset = 1);
506 bool isCorner(int b) const;
507 };
508
511 LR::LRSplineVolume* projectSolution(const IntegrandBase& integrand) const;
514 LR::LRSplineVolume* scRecovery(const IntegrandBase& integrand) const;
515
523 LR::LRSplineVolume* regularInterpolation(const RealArray& upar,
524 const RealArray& vpar,
525 const RealArray& wpar,
526 const Matrix& points,
527 int basis) const;
528
529public:
532 virtual LR::LRSpline* evalSolution(const IntegrandBase& integrand) const;
533
543 virtual bool evalSolution(Matrix& sField, const IntegrandBase& integrand,
544 const RealArray* gpar, bool = false) const;
545
552 bool faceL2projection(const DirichletFace& face, const FunctionBase& values,
553 Real2DMat& result, double time,
554 bool tangent = false) const;
555
561 virtual bool transferGaussPtVars(const LR::LRSpline* old_basis,
562 const RealArray& oldVar, RealArray& newVar,
563 int nGauss) const;
569 virtual bool transferGaussPtVarsN(const LR::LRSpline* old_basis,
570 const RealArray& oldVar, RealArray& newVar,
571 int nGauss) const;
572
578 virtual bool transferCntrlPtVars(const LR::LRSpline* old_basis,
579 RealArray& newVar, int nGauss) const;
580
586 virtual void generateThreadGroups(const Integrand& integrand, bool silence,
587 bool ignoreGlobalLM);
588
589protected:
590
591 // Internal utility methods
592 // ========================
593
598 virtual void findBoundaryElms(IntVec& elms, int lIndex, int orient) const;
599
605 virtual bool assembleL2matrices(SystemMatrix& A, SystemVector& B,
606 const L2Integrand& integrand,
607 bool continuous) const;
608
619 bool connectBasis(int face, ASMu3D& neighbor, int nface, int norient,
620 int basis = 1, int slave = 0, int master = 0,
621 bool coordCheck = true, int thick = 1);
622
630 void getGaussPointParameters(RealArray& uGP, int dir, int nGauss,
631 int iel, const double* xi,
632 const LR::LRSplineVolume* spline = nullptr) const;
633
638 bool getGrevilleParameters(RealArray& prm, int dir, int basisNum = 1) const;
639
643 bool getQuasiInterplParameters(RealArray& prm, int dir) const;
644
648 double getParametricArea(int iel, int dir) const;
649
655 double getElementCorners(int iel, std::vector<Vec3>& XC,
656 RealArray* uC = nullptr) const;
660 void getCornerPoints(int iel, std::vector<utl::Point>& XC) const;
661
663 void evaluateBasis(int iel, double u, double v, double w,
664 Vector& N, Matrix& dNdu, int basis = 1) const;
665
667 void evaluateBasis(Vector& N, Matrix& dNdu,
668 const Matrix& C, const Matrix& B) const;
669
671 void evaluateBasis(int iel, FiniteElement& fe, Matrix& dNdu,
672 int basis = 1) const;
673
675 void evaluateBasis(int iel, double u, double v, double w,
676 Vector& N, Matrix& dNdu, Matrix3D& d2Ndu2, int basis = 1) const;
677
684 virtual int evalPoint(int iel, const double* param, Vec3& X) const;
685
687 virtual void generateThreadGroupsFromElms(const IntVec& elms);
688
690 virtual void generateProjThreadGroupsFromElms(const IntVec& elms);
691
693 virtual void changeNumThreads();
694
699 virtual void remapErrors(RealArray& errors,
700 const RealArray& origErr, bool elemErrors) const;
701
705 virtual void extendRefinementDomain(IntSet& refineIndices,
706 const IntSet& neighborIndices) const;
707
709 std::shared_ptr<LR::LRSplineVolume> createLRfromTensor();
710
711public:
713 virtual size_t getNoBoundaryElms(char lIndex, char ldim) const;
714
715protected:
716 std::shared_ptr<LR::LRSplineVolume> lrspline;
717
718 const ASMu3D* outputMaster = nullptr;
719
720 Go::SplineVolume* tensorspline;
721 Go::SplineVolume* tensorPrjBas;
722 // The tensor spline object is kept for backward compatability with the REFINE
723 // and RAISEORDER key-words, although we take note that there is a possibility
724 // of optimization since all mapping values and Jacobians may be performed on
725 // this object for increased efficiency.
726
728 std::vector<DirichletFace> dirich;
729
732
734 std::vector<std::unique_ptr<BasisFunctionCache>> myCache;
735
736private:
737 mutable double vMin;
738};
739
740#endif
Abstract interface for 3D patches.
Base class for FE assembly drivers using LR B-splines.
std::vector< int > IntVec
General integer vector.
Definition ASMbase.h:25
std::vector< IntVec > IntMat
General 2D integer matrix.
Definition ASMbase.h:26
std::set< int > IntSet
General integer set.
Definition ASMunstruct.h:22
Basis function cache.
static SystemMatrix * K
Pointer to coefficient matrix A.
Definition EigSolver.C:91
std::vector< RealArray > Real2DMat
A real-valued two-dimensional array without algebraic operations.
Definition ImmersedBoundaries.h:34
std::vector< Real > RealArray
A real-valued array without algebraic operations.
Definition ImmersedBoundaries.h:32
std::vector< Vector > Vectors
An array of real-valued vectors with algebraic operations.
Definition MatVec.h:37
std::vector< Matrix > Matrices
An array of real-valued matrices with algebraic operations.
Definition MatVec.h:39
Threading group partitioning.
static const double T1[2]
1-point rule coordinates.
Definition TriangleQuadrature.C:19
Abstract interface for 3D spline patches.
Definition ASM3D.h:33
Base class for LR B-spline FE assembly drivers.
Definition ASMLRSpline.h:76
virtual bool refine(const LR::RefineData &prm, Vectors &sol)
Refines the mesh adaptively.
Definition ASMLRSpline.C:219
virtual bool transferCntrlPtVars(const LR::LRSpline *oldBasis, RealArray &newVar, int nGauss) const =0
Transfers control point variables from old basis to this patch.
Base class for spline-based finite element (FE) assembly drivers.
Definition ASMbase.h:72
int nGauss
Numerical integration scheme for this patch.
Definition ASMbase.h:1090
virtual void generateThreadGroups(const Integrand &, bool, bool)
Generates element groups for multi-threading of interior integrals.
Definition ASMbase.h:528
Implementation of basis function cache.
Definition ASMu3D.h:49
const ASMu3D & patch
Reference to patch cache is for.
Definition ASMu3D.h:99
BezierExtract reducedB
Bezier extraction for reduced basis.
Definition ASMu3D.h:97
void calculateAll() override
Calculates basis function info in all integration points.
Definition ASMu3D.C:2658
virtual ~BasisFunctionCache()=default
Empty destructor.
bool internalInit() override
Implementation specific initialization.
Definition ASMu3D.C:2490
bool bezierEnabled
True to enable Bezier extraction.
Definition ASMu3D.h:95
BezierExtract mainB
Bezier extraction for main basis.
Definition ASMu3D.h:96
BasisFunctionVals calculatePrm(FiniteElement &fe, const std::array< double, 3 > &du, size_t el, size_t gp, bool reduced) const
Calculates basis function info in a single integration point.
Definition ASMu3D.C:2625
bool setupQuadrature()
Configure quadratures.
Definition ASMu3D.C:2545
BasisFunctionVals calculatePt(size_t el, size_t gp, bool reduced) const override
Calculates basis function info in a single integration point.
Definition ASMu3D.C:2600
Driver for assembly of unstructured 3D spline FE models.
Definition ASMu3D.h:45
virtual bool read(std::istream &)
Creates an instance by reading the given input stream.
Definition ASMu3D.C:98
virtual void changeNumThreads()
Hook for changing number of threads.
Definition ASMu3D.C:1950
virtual void constrainEdge(int lEdge, bool open, int dof, int code=0, char basis=1)
Constrains all DOFs on a given boundary edge.
Definition ASMu3D.C:624
virtual void constrainCorner(int I, int J, int K, int dof, int code=0, char basis=1)
Constrains a corner node identified by the three parameter indices.
Definition ASMu3D.C:645
virtual bool tesselate(ElementBlock &grid, const int *npe) const
Creates a hexahedron element model of this patch for visualization.
Definition ASMu3D.C:1483
LR::LRSplineVolume * projectSolution(const IntegrandBase &integrand) const
Projects the secondary solution field onto the primary basis.
Definition ASMu3Drecovery.C:75
virtual void extendRefinementDomain(IntSet &refineIndices, const IntSet &neighborIndices) const
Extends the refinement domain with information for neighbors.
Definition ASMu3D.C:2283
bool faceL2projection(const DirichletFace &face, const FunctionBase &values, Real2DMat &result, double time, bool tangent=false) const
Projects inhomogenuous dirichlet conditions by continuous L2-fit.
Definition ASMu3Drecovery.C:474
virtual bool uniformRefine(int dir, int nInsert)
Refines the parametrization by inserting tensor knots uniformly.
Definition ASMu3D.C:188
virtual void getBoundaryNodes(int lIndex, IntVec &nodes, int basis, int, int orient, bool local) const
Finds the global (or patch-local) node numbers on a patch boundary.
Definition ASMu3D.C:1843
virtual bool integrate(Integrand &integrand, GlobalIntegral &glbInt, const TimeDomain &time)
Evaluates an integral over the interior patch domain.
Definition ASMu3D.C:916
LR::LRSplineVolume * scRecovery(const IntegrandBase &integrand) const
Projects the secondary solution using a superconvergent approach.
Definition ASMu3Drecovery.C:247
bool connectBasis(int face, ASMu3D &neighbor, int nface, int norient, int basis=1, int slave=0, int master=0, bool coordCheck=true, int thick=1)
Connects all matching nodes on two adjacent boundary faces.
Definition ASMu3D.C:382
virtual double getMinimumSize(int nrefinements) const
Defines the minimum element volume for adaptive refinement.
Definition ASMu3D.C:2255
double getParametricArea(int iel, int dir) const
Returns boundary face area in the parameter space for an element.
Definition ASMu3D.C:674
virtual size_t getNoNodes(int basis=0) const
Returns the total number of nodes in this patch.
Definition ASMu3D.C:2012
virtual void generateProjThreadGroupsFromElms(const IntVec &elms)
Generate element groups from a partition.
Definition ASMu3D.C:2455
virtual bool getGridParameters(RealArray &prm, int dir, int nSegSpan) const
Calculates parameter values for visualization nodal points.
Definition ASMu3D.C:1441
virtual void constrainFace(int dir, bool open, int dof, int code=0, char basis=1)
Constrains all DOFs on a given boundary face.
Definition ASMu3D.C:513
virtual void getElmConnectivities(IntMat &neighs, int basis=ASM::INTEGRATION_BASIS) const
Calculates the matrix of element neighbour connectivities.
Definition ASMu3D.C:2380
virtual int evalPoint(const double *xi, double *param, Vec3 &X) const
Evaluates the geometry at a specified point.
Definition ASMu3D.C:1395
virtual bool transferGaussPtVarsN(const LR::LRSpline *old_basis, const RealArray &oldVar, RealArray &newVar, int nGauss) const
Transfers Gauss point variables from old basis to this patch.
Definition ASMu3D.C:2151
virtual bool updateDirichlet(const std::map< int, RealFunc * > &func, const std::map< int, VecFunc * > &vfunc, double time, const std::map< int, int > *g2l=nullptr, bool tangent=false)
Updates the time-dependent in-homogeneous Dirichlet coefficients.
Definition ASMu3D.C:1957
virtual void generateThreadGroupsFromElms(const IntVec &elms)
Generate element groups from a partition.
Definition ASMu3D.C:2437
virtual void constrainLine(int fdir, int ldir, double xi, int dof, int code=0, char basis=1)
Constrains all DOFs along a line on a given boundary face.
Definition ASMu3D.C:637
virtual bool separateProjectionBasis() const
Checks if a separate projection basis is used for this patch.
Definition ASMu3D.C:2027
virtual bool checkElementSize(int elmId, bool globalNum=true) const
Checks if the specified element is larger than the minimum size.
Definition ASMu3D.C:2266
LR::LRSplineVolume * regularInterpolation(const RealArray &upar, const RealArray &vpar, const RealArray &wpar, const Matrix &points, int basis) const
Interpolates an LR spline at a given set of parametric coordinates.
Definition ASMu3Drecovery.C:409
virtual const ASMbase * getOutputMaster() const
Returns the master patch to use for VTF- and HDF5-output.
Definition ASMu3D.h:487
std::shared_ptr< LR::LRSplineVolume > createLRfromTensor()
Converts current tensor spline object to LR-spline.
Definition ASMu3D.C:282
virtual void findBoundaryElms(IntVec &elms, int lIndex, int orient) const
Finds the patch-local element numbers on a patch boundary.
Definition ASMu3D.C:2404
void evaluateBasis(int iel, double u, double v, double w, Vector &N, Matrix &dNdu, int basis=1) const
Evaluate all basis functions and first derivatives on one element.
Definition ASMu3D.C:850
std::vector< DirichletFace > dirich
Inhomogeneous Dirichlet boundary condition data.
Definition ASMu3D.h:728
virtual ~ASMu3D()
Empty destructor.
Definition ASMu3D.h:112
virtual bool refine(int dir, const RealArray &xi)
Refines the parametrization by inserting extra tensor knots.
Definition ASMu3D.C:213
virtual Vec3 getCoord(size_t inod) const
Returns the global coordinates for the given node.
Definition ASMu3D.C:742
virtual IntMat getElmNodes(int basis) const
Returns the matrix of nodal point correspondance for given basis.
Definition ASMu3D.C:2396
virtual void clear(bool retainGeometry=false)
Clears the contents of the patch, making it empty.
Definition ASMu3D.C:166
Matrices myBezierExtract
Bezier extraction matrices.
Definition ASMu3D.h:731
virtual bool generateFEMTopology()
Generates the finite element topology data for the patch.
Definition ASMu3D.C:295
std::shared_ptr< LR::LRSplineVolume > lrspline
The LR-spline volume object.
Definition ASMu3D.h:716
virtual int findElementContaining(const double *param) const
Returns the element that contains a specified spatial point.
Definition ASMu3D.C:1428
std::vector< std::unique_ptr< BasisFunctionCache > > myCache
Basis function cache.
Definition ASMu3D.h:734
double vMin
Minimum element volume for adaptive refinement.
Definition ASMu3D.h:737
virtual bool transferGaussPtVars(const LR::LRSpline *old_basis, const RealArray &oldVar, RealArray &newVar, int nGauss) const
Transfers Gauss point variables from old basis to this patch.
Definition ASMu3D.C:2085
virtual bool getOrder(int &p1, int &p2, int &p3) const
Returns the polynomial order in each parameter direction.
Definition ASMu3D.C:1877
virtual bool updateCoords(const Vector &displ)
Updates the nodal coordinates for this patch.
Definition ASMu3D.C:751
virtual bool raiseOrder(int ru, int rv, int rw, bool setOrder)
Raises the order of the tensor spline object for this patch.
Definition ASMu3D.C:240
virtual bool getElementCoordinates(Matrix &X, int iel, bool forceItg=false) const
Returns a matrix with nodal coordinates for an element.
Definition ASMu3D.C:702
virtual void setMinimumSize(double size)
Sets the minimum element volume for adaptive refinement.
Definition ASMu3D.h:231
bool getQuasiInterplParameters(RealArray &prm, int dir) const
Calculates parameter values for the Quasi-Interpolation points.
Go::SplineVolume * tensorspline
Pointer to original tensor spline object.
Definition ASMu3D.h:720
virtual double findPoint(Vec3 &X, double *param) const
Searches for the specified Cartesian point in the patch.
Definition ASMu3D.C:1434
virtual size_t getNoBoundaryElms(char lIndex, char ldim) const
Returns the number of elements on a boundary.
Definition ASMu3D.C:777
virtual void getBoundary1Nodes(int lEdge, IntVec &nodes, int basis, int orient, bool local, bool open=false) const
Finds the global (or patch-local) node numbers on a patch boundary.
Definition ASMu3D.C:575
virtual bool evalProjSolution(Matrix &sField, const Vector &locSol, const int *npe, int n_f) const
Evaluates the projected solution field at all visualization points.
Definition ASMu3D.C:1638
virtual void getNoBouPoints(size_t &nPt, char ldim, char lindx)
Computes the number of boundary integration points in this patch.
Definition ASMu3D.C:1904
void copyRefinement(LR::LRSplineVolume *basis, int multiplicity=1) const
Copies the refinement to another spline volume.
Definition ASMu3D.C:2461
void getCornerPoints(int iel, std::vector< utl::Point > &XC) const
Computes the element corner coordinates and parameters.
Definition ASMu3D.C:837
double getElementCorners(int iel, std::vector< Vec3 > &XC, RealArray *uC=nullptr) const
Computes the element corner coordinates.
Definition ASMu3D.C:807
virtual bool integrateEdge(Integrand &integrand, int lEdge, GlobalIntegral &glbInt, const TimeDomain &time)
Evaluates a boundary integral over a patch edge.
Definition ASMu3D.C:1360
void setOutputMaster(const ASMu3D *pch)
Sets the master patch to use for VTF- and HDF5-output.
Definition ASMu3D.h:485
virtual void constrainNode(double xi, double eta, double zeta, int dof, int code=0)
Constrains a node identified by three relative parameter values.
Definition ASMu3D.C:663
virtual bool assembleL2matrices(SystemMatrix &A, SystemVector &B, const L2Integrand &integrand, bool continuous) const
Assembles L2-projection matrices for the secondary solution.
Definition ASMu3Drecovery.C:107
Go::SplineVolume * tensorPrjBas
Pointer to tensor spline projection base.
Definition ASMu3D.h:721
bool getGrevilleParameters(RealArray &prm, int dir, int basisNum=1) const
Calculates parameter values for the Greville points.
Definition ASMu3Drecovery.C:30
virtual bool createProjectionBasis(bool init)
Creates a separate projection basis for this patch.
Definition ASMu3D.C:268
virtual Fields * getProjectedFields(const Vector &coefs, size_t=0) const
Returns a field using the projection basis.
Definition ASMu3D.C:2045
virtual bool transferCntrlPtVars(const LR::LRSpline *old_basis, RealArray &newVar, int nGauss) const
Transfers control point variables from old basis to this patch.
Definition ASMu3D.C:2224
virtual bool write(std::ostream &, int) const
Writes the geometry of the SplineVolume object to given stream.
Definition ASMu3D.C:153
virtual int getCorner(int I, int J, int K, int basis) const
Returns the node index for a given corner.
Definition ASMu3D.C:1887
void getGaussPointParameters(RealArray &uGP, int dir, int nGauss, int iel, const double *xi, const LR::LRSplineVolume *spline=nullptr) const
Extracts parameter values of the Gauss points in one direction.
Definition ASMu3D.C:790
const Matrices & bezierExtract
Bezier extraction matrices.
Definition ASMu3D.h:730
virtual void getNodalCoordinates(Matrix &X, bool=false) const
Returns a matrix with all nodal coordinates within the patch.
Definition ASMu3D.C:732
virtual Field * getProjectedField(const Vector &coefs) const
Returns a field using the projection basis.
Definition ASMu3D.C:2033
virtual bool connectPatch(int face, ASM3D &neighbor, int nface, int norient, int=0, bool coordCheck=true, int thick=1)
Connects all matching nodes on two adjacent boundary faces.
Definition ASMu3D.C:367
virtual void remapErrors(RealArray &errors, const RealArray &origErr, bool elemErrors) const
Remap element wise errors to basis functions.
Definition ASMu3D.C:2058
virtual bool evalSolution(Matrix &sField, const Vector &locSol, const int *npe, int n_f, bool piola) const
Evaluates the primary solution field at all visualization points.
Definition ASMu3D.C:1540
virtual const LR::LRSplineVolume * getBasis(int basis=1) const
Returns the spline volume representing a basis of this patch.
Definition ASMu3D.C:72
virtual bool diracPoint(Integrand &integrand, GlobalIntegral &glbInt, const double *param, const Vec3 &pval)
Integrates a spatial dirac-delta function over a patch.
Definition ASMu3D.C:1369
virtual size_t getNoProjectionNodes() const
Returns the number of projection nodes for this patch.
Definition ASMu3D.C:2021
virtual void generateThreadGroups(const Integrand &integrand, bool silence, bool ignoreGlobalLM)
Generates element groups for multi-threading of interior integrals.
Definition ASMu3D.C:1928
virtual bool evaluate(const FunctionBase *func, RealArray &vec, int, double time) const
Evaluates and interpolates a function over a given geometry.
Definition ASMu3D.C:2074
const ASMu3D * outputMaster
Master patch to use for VTF output.
Definition ASMu3D.h:718
virtual size_t constrainFaceLocal(int dir, bool open, int dof, int code=0, bool project=false, char T1='\0')
Constrains all DOFs in local directions on a given boundary face.
Definition ASMu3D.C:568
Base class for basis function caches.
Definition BasisFunctionCache.h:31
BasisFunctionCache()
Default constructor.
Definition BasisFunctionCache.C:22
Class for storage of a standard FE grid block.
Definition ElementBlock.h:27
Interface class for scalar fields.
Definition Field.h:30
Base class for vector fields.
Definition Fields.h:35
Class representing a finite element.
Definition FiniteElement.h:29
Base class for unary spatial functions of arbitrary result type.
Definition Function.h:147
Abstract base class representing a system level integrated quantity.
Definition GlobalIntegral.h:29
Base class representing a system level integrated quantity.
Definition IntegrandBase.h:42
Abstract base class representing a system level integrated quantity.
Definition Integrand.h:44
Abstract class for evaluating integrand or function.
Definition GlbL2projector.h:40
Base class for representing a system matrix on different formats.
Definition SystemMatrix.h:220
Base class for representing a system vector on different formats.
Definition SystemMatrix.h:32
Simple class for representing a point in 3D space.
Definition Vec3.h:27
A vector class with some added algebraic operations.
Definition matrix.h:64
@ INTEGRATION_BASIS
Integration basis.
Definition ASMenums.h:58
Utilities for LR-splines.
Definition AdaptiveSetup.h:24
General utility classes and functions.
Definition SIMoptions.h:22
Struct holding bezier extraction matrices.
Definition ASMu3D.h:88
Matrix dNdw
Basis function w-derivatives.
Definition ASMu3D.h:92
Matrix N
Basis function values.
Definition ASMu3D.h:89
Matrix dNdv
Basis function v-derivatives.
Definition ASMu3D.h:91
Matrix dNdu
Basis function u-derivatives.
Definition ASMu3D.h:90
Struct representing an inhomogeneous Dirichlet boundary condition.
Definition ASMu3D.h:492
int dof
Local DOF to constrain along the boundary.
Definition ASMu3D.h:498
IntMat MNPC
Matrix of Nodal-Point Correpondanse.
Definition ASMu3D.h:497
LR::LRSplineVolume * lr
Pointer to the right object (in case of multiple bases)
Definition ASMu3D.h:493
bool isCorner(int b) const
Returns true if basis function b is at a corner point.
Definition ASMu3D.C:500
IntVec MLGE
Local-to-Global Element numbers.
Definition ASMu3D.h:495
IntVec MLGN
Local-to-Global Nodal numbers.
Definition ASMu3D.h:496
int code
Inhomogeneous Dirichlet condition code.
Definition ASMu3D.h:499
int corners[4]
Index of the four corners of this face.
Definition ASMu3D.h:500
LR::parameterEdge edg
Which face is this.
Definition ASMu3D.h:494
Struct holding basis function values and derivatives.
Definition BasisFunctionVals.h:25
A struct of data to control the mesh refinement.
Definition ASMunstruct.h:44
Struct representing the time domain.
Definition TimeDomain.h:23