IFEM 90A354
LRSplineFields3D.h
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1// $Id$
2//==============================================================================
12//==============================================================================
13
14#ifndef _LRSPLINE_FIELDS_3D_H
15#define _LRSPLINE_FIELDS_3D_H
16
17#include "Fields.h"
18
19class ASMu3D;
20
21namespace LR {
22 class Element;
23 class LRSplineVolume;
24}
25
26
35{
36public:
43 LRSplineFields3D(const ASMu3D* patch, const RealArray& v,
44 char basis = 1, int nf = 0, const char* name = nullptr);
45
51 LRSplineFields3D(const LR::LRSplineVolume* svol, const RealArray& v, int ncmp,
52 const char* name = nullptr);
53
55 virtual ~LRSplineFields3D() {}
56
57 // Methods to evaluate the field
58 //==============================
59
63 bool valueNode(size_t node, Vector& vals) const;
64
68 bool valueFE(const ItgPoint& x, Vector& vals) const;
69
73 bool valueCoor(const Vec4& x, Vector& vals) const;
74
78 bool gradFE(const ItgPoint& x, Matrix& grad) const;
79
83 virtual bool hessianFE(const ItgPoint& x, Matrix3D& H) const;
84
85protected:
86 const LR::LRSplineVolume* basis;
87 const LR::LRSplineVolume* vol;
88};
89
90#endif
Base class for vector fields.
std::vector< Real > RealArray
A real-valued array without algebraic operations.
Definition ImmersedBoundaries.h:32
Driver for assembly of unstructured 3D spline FE models.
Definition ASMu3D.h:45
Base class for vector fields.
Definition Fields.h:35
unsigned char nf
Number of field components.
Definition Fields.h:101
Class representing an integration point.
Definition ItgPoint.h:25
Class for LR spline-based finite element vector fields in 3D.
Definition LRSplineFields3D.h:35
virtual bool hessianFE(const ItgPoint &x, Matrix3D &H) const
Computes the hessian for a given local coordinate.
Definition LRSplineFields3D.C:142
bool valueCoor(const Vec4 &x, Vector &vals) const
Computes the value at a given global coordinate.
Definition LRSplineFields3D.C:102
const LR::LRSplineVolume * vol
Spline geometry description.
Definition LRSplineFields3D.h:87
const LR::LRSplineVolume * basis
Spline basis description.
Definition LRSplineFields3D.h:86
bool valueFE(const ItgPoint &x, Vector &vals) const
Computes the value at a given local coordinate.
Definition LRSplineFields3D.C:76
bool gradFE(const ItgPoint &x, Matrix &grad) const
Computes the gradient for a given local coordinate.
Definition LRSplineFields3D.C:111
virtual ~LRSplineFields3D()
Empty destructor.
Definition LRSplineFields3D.h:55
bool valueNode(size_t node, Vector &vals) const
Computes the value in a given node/control point.
Definition LRSplineFields3D.C:66
Simple class for representing a point in 3D space and time.
Definition Vec3.h:209
A vector class with some added algebraic operations.
Definition matrix.h:64
Utilities for LR-splines.
Definition AdaptiveSetup.h:24